DON’T READ AHEAD from where you are.
DAY 1
This day picks up directly from the prologue. The information you have is what has been given to you in news broadcasts you’ve already seen. You’ve been instructed to stay in your home; however, at 8:00 AM the following emergency message appears on your television and is announced over the radio:
"For emergency purposes only, the town is allowing residents to leave their home for a brief interval to gather supplies at an emergency outpost established at the local grocery store. Supplies are limited so each household may only spend up to $500 at the grocery store and get 2 books. Residents are being released on a street-by-street basis. Residents on your street are released at 4:00 PM and must be back in their home by 6:30 PM. Streets will be blockaded (impassible) until the indicated times. Anyone not returning in time will encounter the police and have all purchased items confiscated.”
Note – Order groceries by clicking on the fridge when you return home. You can visit other areas in the city but you are not allowed to leave San Myshuno world. Your sims don't have weapons yet so if a zombie does attack them, you can not intervene. If they push them away, you can save your sim but if they get bitten then it's over for them.
DAY 3
The first cases of the R8-GE virus has been reported in your town. From this point forward, any ill sims must be checked for the virus. All supernatural are considered infected and cannot join the household or be interacted with.
Your neighbour comes knocking, very worried about the news. As you chat away about these new developments, your neigbour notices a item in your apartment that they like. They are wiling to trade for a board game so you can be more entertained. Give them the keyboard for a the Don't Wake the Llama game table and some milk and bread (order groceries)
DAY 7
The citizens of your town have demanded an opportunity to leave their homes for leisure. Your street is free to go anywhere they like between the hours of 6P - 9P. Stores are not open; you are not allowed to buy anything. This is a great opportunity to get out, stretch your legs, take a drive, and meet someone new like the Sim you’ve noted gardening and crafting on the rooftop across the way. You have a strange feeling you might need a friend like him pretty soon. Remember, if you touch anyone, you must do a virus check.
You also aren't a city sim like the rest, you know how to fish and you can see where things are going. Your Sim sneaks out everyday to catch fish for your household and at night, you study things like cooking and gardening because you know things will only get worse from here. Your neighbour sees your catch and offers to clean and cook it for you if they can have some. As you share a meal, you get to know each other. You decide to team up and stick together. Your new roommate brings with them a handgun and ammo. You never know when you might need it. Click on a random young adult or teenage Sim and add them to your household. Don't create a Sims to add as you want this to be as random as possible. Give your Sim the fisherman part time job.
Try and find Bill the rooftop Sim and make friends with him.
DAY 10
While the virus seems to be widespread your city has managed to contain it. In an effort to allow citizens to refresh their supplies, your street is being permitted to go to the grocery store only from 8:00 AM – 10:00 AM. All other businesses are closed.
When you return home, you go to check on your downstairs neighbour. He's a army vet and you'd like to pick his brain about what is happing and maybe sneak some groceries into his fridge as you know he's too proud to ask for help. When you get to his apartment, there's a note on the door "I am not a coward, but I am so strong. It is hard to die. P.S Take care of Soldier." Your neighbour liked giving you history lessons when ever you stop to have a chat. You recognize the words as being the last words of explorer Meriwether Lewis. With a heavy hart, you slowly push open the door. Soldier's is in his cage, all his toys and food neatly packed in bags. The bedroom door is closed and you decide to not look, you'd like to remember the old man as he was.
A: you add a pet to your household. B: one of the other neighbours takes Soldier, looking after a pet now is more work than you can handle.
DAY 14
In an attempt to quell local protests springing up, the city has yet again agreed to open up the leisure facilities to you. Your street is free to leave from 8:00A - 11:00A.
At the park, a fight breaks out. You don't want to get involved and risk getting exposed but you see a little old lady get knocked into the street and a car coming full speed, you jump to pull her out of the way. You sit her down on a bench to check if she's okay. You strike up a conversation and make a new friend. Before she goes, she gives you a knitting bag and a book with canning recipes stating that where she's going, she won't need them. You hug her tightly not caring about the risk and go home realizing that the world will never be the same again. As you get ready to leave, you notice the little old lady left her bag full of groceries.
Note - you Sim can now start knitting and canning. Order $400 of groceries.
DAY 17
Many cases of R8-GE virus have been reported in your city and the situation continues to deteriorate. The city has managed to contain it but for how long? The increased number of sick Sims has made public services hard to provide. At this point:
All services, with the exception of police and fire department, are not available. (When getting groceries, you'll have to use the produce stand in the neighbourhood) Power & Water: Due to decreased staff, the power plant can no longer provide 24-hour services. Hope you have candles!
Shift + Click on the mailbox and enact the water and power NAP plans.
DAY 20
The morning news update flips on promptly at 8:00A. Your town is seeking volunteers to get help to those who need it. This will raise morale and help reduce the criminal acts of desperation that are threatening the streets. Volunteers will be able to leave their home at any time today.
Food must be presented as a gift to someone from another household; however, the assumption is you would not directly touch them to give them the food. It can be prepared or unprepared food or something else that would be considered critical need during a time like this.
Your Sims must do as many odd jobs as possible.
As you walk home that night, you notice a homeless Sim behind the dumpster fighting with someone. As you get closer to help, you notice the Sim is covered in blood, they reach out to you but multiple hands appear from the darkness and drag the screaming Sim deeper into the darkness. You run home, shaking and feeling a deep primal fear like you are no longer top of the food chain.
“Flu my ass” you mumble as you lock your door.
DAY 23
The army is distributing supplies. You receive $500 groceries, medicine and two sleeping bags. You ask the young soldier what’s with the sleeping bags seeing as everyone is staying indoors. He looks around nervously and whispers that you might need it soon. As you go back up to your apartment, you notice some of your neighbours are packing up and leaving. You hear glass break in one of the apartments, as you get closer to the door something slams into it growling and scratching. As much as you want to believe it’s a dog, you think of the homeless sim and something tells you its almost time for you to leave too.
DAY 26
Disaster! Due to the general lack of maintenance, the town’s power plant explodes leaking deadly toxic waste into the water supply. While water can be purified for drinking/bathing, the fish population is decimated and any that survived are toxic to eat. No more fishing.
You decide to go down to the camp to get more information about what to do next and notice the camp is empty. All the medical staff and soldiers are gone. A single truck drives by with a small group of soldiers, your run after them yelling questions and begging them to stop. You are ignored but just before the truck disappears around the corner, a soldier yells "Get to the roof, they'll fly you out!" You run home and pack what you can carry. Food and a few other small items. Your building doesn't have rooftop access but your new friend Bill does. Bill is happy to see you all and although it's windy on roof and cold, you feel a little safer. From this point forward, Sims can’t do anything at night other than play games, cook and sleep as there are no lights and it’s not safe at night. Your Sims will also be tested for the virus as of today whenever they come in contact with new Sims. Quit all jobs. It’s time to choose which Sim will be a scavenger, home-maker and builder.
Scavengers will be the only Sim to leave the lot from now on, choose whoever has the highest athletic skill or klepto trait. They will go dumpster diving, collect harvestable, fight other scavengers for supplies and protect the lot against raiders. Give this Sim the zombie hunter trait from the Sac zombie menu. Select auto shoot zombies and collect loot.
Home-makers will never leave the lot. They will garden, tend to animals, cook, care for children and seniors, clean and make clothing. Choose a Sim with the family-oriented trait for this role. You home-maker needs to knit as much clothing as they can to use for trading.
Builders use what scavengers find to create what is needed. Builders do repairs, use the workbench, make candles and upgrade items. They are also responsible for beekeeping and keeping foxes away.
Only the Sims selected for these jobs can do them, you can’t have a Scavenger cook food or a builder go fishing,
All outfit categories must be changed to your Sims everyday outfit. Think of how you would dress in this type of scenario. You can sleep in your underwear and have a warm jacket for winter.
DAY 30
The police are no longer able to contain the streets! There is a mad run on the few remaining supplies at the grocery store. Watching the chaos erupt down below, you decide it's time to arm yourself before what is happening below finds it's way to your rooftop. You decide to skip the grocery run and go to the abandoned medical camp. Maybe they left some ammo and weapons behind. You (scavenger Sim) make a run for the camp. The streets are empty. Abandoned cars, doors open, luggage strewn all around. In the distance you can see buildings on fire. You double check the gun strapped to your leg and decide to go low and fast.
You get to the med camp and find it fairly intact. You manage to get some first aid spray and 5 units of food (3 items=1 unit). As you look around, you stumble into a restricted area. You look for supplies and stumble upon the mother load. Large guns, lots of ammo and a crate full of items marked with labels like "infected repellent" and "confusion mist". You also find a file about a secret lab, a possible cure and one name Sigworth. Before you can grab anything else, you hear footsteps…lots of footsteps. You take a peak outside and see a crowd of Sims walking into the camp but something looks very off with these Sims.
Clothes torn, blood smeared all over them and their eyes are clouded. You can see some are badly injured but the pain doesn't affect them. As you watch and listen it hits you
"Holy shit, their zombies." you whisper as you watch them, paralyzed by fear. You notice they move like a herd of sheep, one following the other without looking around. Its time to get the heck out of here so you grab for your backpack only to knock over a tray sending its contents flying and turning the herd towards you.
Roll the dice: Even numbers - you see a gap in the fence outside the mobile unit you are in. You grab the bag with guns, the medical supplies and manage to get out a window and out of the camp before the heard surrounds you. Uneven numbers - the herd moves fast, you only have enough time to grab your backpack and a gun or the med supplies.
Back home you tell the others what you saw, show them the file and decide to start keeping a diary. Maybe there is a way to fix all of this.
DAY 35
You hear a loud BOOM followed by the sound of laughter off in the distance. You awake in the dark, your best guess, around 3:00 AM. You peek down at the street and see nothing but darkness. In the interest of safety, your scavenger is chosen to go investigate (if you have two that share the same skill, pick one).
Your sim sneaks outside in darkness peering around for any signs of trouble. It doesn't take you long to find it. You see fire burning in the distance. It looks like the local hooligans have attacked someone. You hear the roar of an engine and duck behind the dumpster thankful your camp on the roof is completely dark. A car of screaming hoods drives right past as if they were chasing something. You breathe a sigh of relief then hear a timid voice from the darkness a distance behind you. "P…please help me".
CHOICE: You squint at the form of a small child, approximately 7 or 8 years old. She (or he if you choose) is in rags, dirty, and looks generally sickly. She is not close enough to you to do a virus check right now and you warn her to stay put. You strike up a conversation with her from a safe distance and learn that she was in the recently burned home. Her last remaining family member, her older brother, got involved with a group of bad kids and a rival gang attacked their home tonight. Her brother abandoned her and drove away. Do you…
Tell her to hit the street. No more mouths to feed and no more virus checks here. If so, she runs off sobbing in the dark. No need to do a virus check.
Help her. This means a virus check against the sim speaking to her ONLY (the rest of the household is tucked safely away).
A. If your sim is infected and survives the virus, you can, at your own peril, try to bring her into your home BUT each family member will have to make a virus check. If everyone dies you cannot add her.
B. If your sim passes the check, she is not infected and you may add her if you wish (no other family members need to roll). His/her traits must either be animal enthusiast or loves the outdoors and must be pale and thin. She takes you to her brother’s secret stash. You find 20 units of food, a tent, medicine and $500.
DAY 40
Finally, you hear helicopters and see them landing on rooftops nearby, picking up Sims. You wave and shout hoping to be noticed and as the sun is setting, a helicopter moves towards you. Everyone gathers their things, feeling relief at being rescued. Just as the helicopter gets close to your building, something hits is, the blast knocks you all off your feet and the helicopter goes down in flames. Immediately, all helicopters leave the area and you have the sinking feeling you won’t be seeing anyone again.
That night, a band of street thugs with guns start declaring themselves as law. They’re going from house to house taking what they want and killing anyone who gets in their way. You hear the screams coming from neighbor homes and decide that it is in the best interest of you (and your group) to get out. You only have a few moments to take the essentials. Your family can carry up to 5 items per sim (up to a max of 15 items). Books count as an item. Three units of food (i.e., 3 apples) counts as one item. You can only take what you can carry (i.e., items that could be carried in a backpack or suitcase, no large items, furniture, etc.) You must leave the house at 11:00 PM.
It is clear there isn’t anyone in charge anymore. Fires rage out of control all over the city, criminals now run the streets and not a single siren can be heard. Just lots of screaming, gun fire and explosions. You know the best place to go is the country. Bill isn’t going with you; he decides to stay and help other Sims stuck in the city like he helped you. Many hugs, tears and promises of reuniting, you pack your new family and what little belongings you have in the car and under the cover of darkness, escape the city. The things you see as you make your way out is too horrific to wrap your mind around. It has all gone to hell in a handbasket at this point.
You remember a place called Granite Falls where you use to go as a kid every summer. You know those woods like the back of your hand and decide to hunker down there for a while till you can figure out the next step.
Step 1: Move to Lasuli Point in Copperdale. Choose off the grid and simple living as lot traits.
Step 2: Go on vacation to Granite falls for the maximum days. Collect bugs, harvest plants, catch fish and gather supplies from the empty cabins (you can just buy what you need)
Day 47
You found a little house in a town called Copperdale, away from other Sims after leaving Granite Falls. You couldn’t risk staying there during the winter with only tents to shelter you. During your time in the mountains, you met other Sims fleeing the chaos. One, a natural healer chose to join. If you have the space, add a random Sim and give them high herbalism skill.
It’s another day on the homestead when you happen to notice a cart, driven by an old man, approaching you. It appears he has quite a few things to barter. Here are your options:
Ask him to Leave: He does so without an issue.
Barter and do a virus check.
He offers you the following trades:
--A camp shower for 15 units of food or some knitted items
--A small generator (2 hours of power per day) in exchange for 50 units of food or your kitchen table and chairs.
--Seeds in exchange for 15 units of food or knitted items
-- Bee or bug box in exchange for 25 food (or an equally valued item)
--Dew Collector in exchange for 30 food (or an equally valued item)
--A small child’s toy in exchange for your small mirror
--A instrument for some knitted items
--A washing line and tub for 30 units of food (when you do laundry, give all sims the hygiene potion)
Try to Rob Him: The old man’s son jumps up from a hiding place in the cart and lunges at you managing to land punch. A fight breaks out that you win but the old man grabs his boy and runs off. A bag of groceries falls off the back of his wagon. Nice score, but now you have to roll a virus check and the old man won’t be back. (Order groceries of $800)
DAY 52
Raiders happened across your home while you were sleeping. They weren’t brave enough to enter your home but they did steal any small items out of your front yard (balls, etc.) and in an attempt to harvest your garden, they destroyed it!
With the exception of three plants (you choose), all of your plants must be removed (no harvesting can take place). Hopefully you have enough in storage!
It's clear these "raiders" now know where you are and next time, you might not be so lucky.
DAY 57
One of your sims is up bright and early at 8:00A. In the process of making breakfast, they hear the roar of a engine. You rush to the window and see a boat with the words "emergency supplies" painted on the side. It's heading off in the direction of the general store. You may, if you choose, attempt to obtain some of the emergency supplies. If so, do the following:
1. Choose one sim or more to make the run to town.
2. Make your way to the general store. When you arrive, you see only one ragged man pawing through the dropped supplies. They don't seem interested in sharing. You notice a nearby package and decide to make a dash for it at the same time he does.
3. If you brought more than one sim, the man quickly realizes you are not alone and returns to what he was doing peacefully. You take the package; however, everyone present must roll virus checks if anyone comes near them.
4. If you came alone, you will have to make the virus check because you're about to get up close and personal with a strange sim. (Look around for any sims in the area. When you find one, do what you have to do to get a fight started with them). If you win the fight, you get the box. Regardless if you win, do a virus check.
INSIDE THE BOX: Items inside the box (food items in the box can be purchased using the order delivery option).
1. If you came with someone: The box contains $500 in food. Also in the box is a syringe and medication with instructions that this has been proven to raise resistance rate to the. The next time one of your sims makes a virus check, no matter the roll they won’t be sick.
2. If you sent a solo sim: The box contains the same $800 in food, two of the booster shots, and a schematic for either a workbench which you’ll need to build and upgrade or a candle making station. (Go buy one)
DAY 60
Applies only if you added the little girl/boy to your household on Day 35.
Your newest addition to the family approaches you sharing that he/she poked around their old house the other day. They found an old, large, gas generator that may be used to restore power to your home for 5 hours every day. Problem is, it's broken and out of gas. If you have a sim with a Handiness of 5 or better, they can repair it. Your sims will have to make a run to town to try and gather gas. That means spending time digging up dirt piles and collecting frogs (for bio fuel) and of course this means risking infection.
DAY 63
(Skip if you tried to rob the trader)
The old trader is back with his wagon. He has all of the original items plus a special. A skill object that he’ll trade for your loveseat or 30 units of food . He also has chickens that his willing to trade for 40 units of food or 8 pieces of knitwear but only if your builder has a 6 or higher handiness skill so he can build the coop.
DAY 66
Everyone in your home becomes ill. Make the necessary virus checks. If you took Soldier in, you can travel to the vet’s office to scavenge for meds. After the vet gives Spot the all clear, your Sims at home are all clear too. If you didn’t take the dog, whoever is sick will die. If the Granite Falls Sim joined your house, she can brew up some remedies to help the sick Sims and roll again to see who makes it.
DAY 70
It's been over 2 months since the rage virus got out of Strangerville. You somehow managed to survive. There are reports on Survivor FM, that the government is looking for survivors to help rebuild SimNation, fight the infected and find a cure. You have outgrown you little piece of land and you’ve heard from the old trader that farming communities have sprung up in Henford, Chestnut Ridge and Brindleton Bay. Security is tight but if everyone in your house can clear the virus test, you can move in and not just survive but thrive.
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